light_maymays/frontend/src/index.ts

83 lines
2.1 KiB
TypeScript

import * as THREE from 'three';
import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls';
import { OBJLoader } from 'three/examples/jsm/loaders/OBJLoader';
import * as Stats from 'stats.js';
const canvas = document.getElementById('threejs-preview')! as HTMLCanvasElement;
const renderer = new THREE.WebGLRenderer({ canvas });
const scene = new THREE.Scene();
scene.background = new THREE.Color(0x161618);
scene.fog = new THREE.FogExp2(0x161618, 0.002);
// model loading
const objLoader = new OBJLoader(THREE.DefaultLoadingManager);
objLoader.load('assets/movinghead.obj', (objs: THREE.Group) => {
console.log('LOADER AYAYA');
objs.traverse((obj) => {
console.log(`traverse ${obj}`);
});
});
// camera controls
const camera = new THREE.PerspectiveCamera(75);
camera.position.set(400, 200, 0);
const controls = new OrbitControls(camera, renderer.domElement);
controls.enableDamping = true;
controls.dampingFactor = 0.05;
controls.screenSpacePanning = false;
// dbg
const cylinder = new THREE.CylinderGeometry(0, 10, 30, 4, 1);
const material = new THREE.MeshPhongMaterial({ color: 0xffffff, flatShading: true });
const mesh = new THREE.Mesh(cylinder, material);
mesh.position.x = 0;
mesh.position.y = 0;
mesh.position.z = 0;
mesh.updateMatrix();
mesh.matrixAutoUpdate = false;
scene.add(mesh);
const ambientLight = new THREE.AmbientLight(0x222222);
scene.add(ambientLight);
const directionalLight = new THREE.DirectionalLight(0xffffff);
directionalLight.position.set(1, 1, 1);
scene.add(directionalLight);
// stats
const stats = new Stats();
canvas.parentElement!.appendChild(stats.dom);
const animate = (/* time: number */) => {
requestAnimationFrame(animate);
stats.begin();
controls.update();
// STRESS
// resize canvas
const parent = canvas.parentElement!;
const width = parent.clientWidth;
const height = parent.clientHeight;
if (canvas.width !== width || canvas.height !== height) {
renderer.setSize(width, height);
camera.aspect = width / height;
camera.updateProjectionMatrix();
}
renderer.render(scene, camera);
stats.end();
};
requestAnimationFrame(animate);