Implement computer registration
This commit is contained in:
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294
backend/lua/framebuffer.lua
Normal file
294
backend/lua/framebuffer.lua
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@ -0,0 +1,294 @@
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--- https://github.com/SquidDev-CC/cloud-catcher/blob/master/src/host/framebuffer.lua
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--- but slightly modified because this isn't cloud catcher
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--- Just another frame buffer, but this one is serialisable!
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local stringify = require("json").stringify
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local colour_lookup = {}
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for i = 0, 15 do
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colour_lookup[2 ^ i] = string.format("%x", i)
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end
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--- Create a buffer which can be converted to a string and transmitted.
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local function buffer(original)
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local text = {}
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local text_colour = {}
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local back_colour = {}
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local palette = {}
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local palette_24 = {}
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local cursor_x, cursor_y = 1, 1
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local cursor_blink = false
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local cur_text_colour = "0"
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local cur_back_colour = "f"
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local sizeX, sizeY = original.getSize()
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local color = original.isColor()
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local dirty = false
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local redirect = {}
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if original.getPaletteColour then
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for i = 0, 15 do
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local c = 2 ^ i
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palette[c] = { original.getPaletteColour( c ) }
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palette_24[colour_lookup[c]] = colours.rgb8(original.getPaletteColour( c ))
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end
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end
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function redirect.write(writeText)
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writeText = tostring(writeText)
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original.write(writeText)
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dirty = true
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-- If we're off the screen then just emulate a write
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if cursor_y > sizeY or cursor_y < 1 or cursor_x + #writeText <= 1 or cursor_x > sizeX then
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cursor_x = cursor_x + #writeText
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return
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end
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-- Adjust text to fit on screen
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if cursor_x < 1 then
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writeText = writeText:sub(-cursor_x + 2)
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cursor_x = 1
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elseif cursor_x + #writeText > sizeX then
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writeText = writeText:sub(1, sizeX - cursor_x + 1)
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end
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local lineText = text[cursor_y]
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local lineColor = text_colour[cursor_y]
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local lineBack = back_colour[cursor_y]
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local preStop = cursor_x - 1
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local preStart = math.min(1, preStop)
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local postStart = cursor_x + #writeText
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local postStop = sizeX
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local sub, rep = string.sub, string.rep
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text[cursor_y] = sub(lineText, preStart, preStop)..writeText..sub(lineText, postStart, postStop)
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text_colour[cursor_y] = sub(lineColor, preStart, preStop)..rep(cur_text_colour, #writeText)..sub(lineColor, postStart, postStop)
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back_colour[cursor_y] = sub(lineBack, preStart, preStop)..rep(cur_back_colour, #writeText)..sub(lineBack, postStart, postStop)
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cursor_x = cursor_x + #writeText
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end
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function redirect.blit(writeText, writeFore, writeBack)
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original.blit(writeText, writeFore, writeBack)
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dirty = true
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-- If we're off the screen then just emulate a write
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if cursor_y > sizeY or cursor_y < 1 or cursor_x + #writeText <= 1 or cursor_x > sizeX then
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cursor_x = cursor_x + #writeText
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return
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end
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if cursor_x < 1 then
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--adjust text to fit on screen starting at one.
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writeText = writeText:sub(-cursor_x + 2)
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writeFore = writeFore:sub(-cursor_x + 2)
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writeBack = writeBack:sub(-cursor_x + 2)
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cursor_x = 1
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elseif cursor_x + #writeText > sizeX then
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writeText = writeText:sub(1, sizeX - cursor_x + 1)
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writeFore = writeFore:sub(1, sizeX - cursor_x + 1)
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writeBack = writeBack:sub(1, sizeX - cursor_x + 1)
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end
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local lineText = text[cursor_y]
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local lineColor = text_colour[cursor_y]
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local lineBack = back_colour[cursor_y]
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local preStop = cursor_x - 1
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local preStart = math.min(1, preStop)
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local postStart = cursor_x + #writeText
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local postStop = sizeX
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local sub = string.sub
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text[cursor_y] = sub(lineText, preStart, preStop)..writeText..sub(lineText, postStart, postStop)
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text_colour[cursor_y] = sub(lineColor, preStart, preStop)..writeFore..sub(lineColor, postStart, postStop)
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back_colour[cursor_y] = sub(lineBack, preStart, preStop)..writeBack..sub(lineBack, postStart, postStop)
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cursor_x = cursor_x + #writeText
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end
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function redirect.clear()
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for i = 1, sizeY do
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text[i] = string.rep(" ", sizeX)
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text_colour[i] = string.rep(cur_text_colour, sizeX)
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back_colour[i] = string.rep(cur_back_colour, sizeX)
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end
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dirty = true
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return original.clear()
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end
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function redirect.clearLine()
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-- If we're off the screen then just emulate a clearLine
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if cursor_y > sizeY or cursor_y < 1 then
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return
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end
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text[cursor_y] = string.rep(" ", sizeX)
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text_colour[cursor_y] = string.rep(cur_text_colour, sizeX)
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back_colour[cursor_y] = string.rep(cur_back_colour, sizeX)
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dirty = true
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return original.clearLine()
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end
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function redirect.getCursorPos()
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return cursor_x, cursor_y
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end
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function redirect.setCursorPos(x, y)
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if type(x) ~= "number" then error("bad argument #1 (expected number, got " .. type(x) .. ")", 2) end
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if type(y) ~= "number" then error("bad argument #2 (expected number, got " .. type(y) .. ")", 2) end
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if x ~= cursor_x or y ~= cursor_y then
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cursor_x = math.floor(x)
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cursor_y = math.floor(y)
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dirty = true
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end
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return original.setCursorPos(x, y)
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end
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function redirect.setCursorBlink(b)
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if type(b) ~= "boolean" then error("bad argument #1 (expected boolean, got " .. type(b) .. ")", 2) end
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if cursor_blink ~= b then
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cursor_blink = b
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dirty = true
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end
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return original.setCursorBlink(b)
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end
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function redirect.getSize()
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return sizeX, sizeY
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end
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function redirect.scroll(n)
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if type(n) ~= "number" then error("bad argument #1 (expected number, got " .. type(n) .. ")", 2) end
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local empty_text = string.rep(" ", sizeX)
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local empty_text_colour = string.rep(cur_text_colour, sizeX)
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local empty_back_colour = string.rep(cur_back_colour, sizeX)
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if n > 0 then
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for i = 1, sizeY do
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text[i] = text[i + n] or empty_text
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text_colour[i] = text_colour[i + n] or empty_text_colour
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back_colour[i] = back_colour[i + n] or empty_back_colour
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end
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elseif n < 0 then
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for i = sizeY, 1, -1 do
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text[i] = text[i + n] or empty_text
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text_colour[i] = text_colour[i + n] or empty_text_colour
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back_colour[i] = back_colour[i + n] or empty_back_colour
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end
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end
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dirty = true
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return original.scroll(n)
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end
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function redirect.setTextColour(clr)
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if type(clr) ~= "number" then error("bad argument #1 (expected number, got " .. type(clr) .. ")", 2) end
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local new_colour = colour_lookup[clr] or error("Invalid colour (got " .. clr .. ")" , 2)
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if new_colour ~= cur_text_colour then
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dirty = true
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cur_text_colour = new_colour
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end
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return original.setTextColour(clr)
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end
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redirect.setTextColor = redirect.setTextColour
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function redirect.setBackgroundColour(clr)
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if type(clr) ~= "number" then error("bad argument #1 (expected number, got " .. type(clr) .. ")", 2) end
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local new_colour = colour_lookup[clr] or error("Invalid colour (got " .. clr .. ")" , 2)
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if new_colour ~= cur_back_colour then
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dirty = true
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cur_back_colour = new_colour
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end
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return original.setBackgroundColour(clr)
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end
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redirect.setBackgroundColor = redirect.setBackgroundColour
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function redirect.isColour()
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return color == true
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end
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redirect.isColor = redirect.isColour
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function redirect.getTextColour()
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return 2 ^ tonumber(cur_text_colour, 16)
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end
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redirect.getTextColor = redirect.getTextColour
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function redirect.getBackgroundColour()
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return 2 ^ tonumber(cur_back_colour, 16)
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end
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redirect.getBackgroundColor = redirect.getBackgroundColour
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if original.getPaletteColour then
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function redirect.setPaletteColour(colour, r, g, b)
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local palcol = palette[colour]
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if not palcol then error("Invalid colour (got " .. tostring(colour) .. ")", 2) end
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if type(r) == "number" and g == nil and b == nil then
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palcol[1], palcol[2], palcol[3] = colours.rgb8(r)
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palette_24[colour] = r
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else
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if type(r) ~= "number" then error("bad argument #2 (expected number, got " .. type(r) .. ")", 2) end
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if type(g) ~= "number" then error("bad argument #3 (expected number, got " .. type(g) .. ")", 2) end
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if type(b) ~= "number" then error("bad argument #4 (expected number, got " .. type(b ) .. ")", 2 ) end
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palcol[1], palcol[2], palcol[3] = r, g, b
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palette_24[colour_lookup[colour]] = colours.rgb8(r, g, b)
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end
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dirty = true
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return original.setPaletteColour(colour, r, g, b)
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end
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redirect.setPaletteColor = redirect.setPaletteColour
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function redirect.getPaletteColour(colour)
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local palcol = palette[colour]
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if not palcol then error("Invalid colour (got " .. tostring(colour) .. ")", 2) end
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return palcol[1], palcol[2], palcol[3]
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end
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redirect.getPaletteColor = redirect.getPaletteColour
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end
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function redirect.is_dirty() return dirty end
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function redirect.clear_dirty() dirty = false end
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function redirect.serialize()
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local palette = {}
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for i = 0, 15 do
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palette[i+1] = string.format("#%06x", palette_24[string.format("%x", i)])
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end
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return stringify { framebuffer = {
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width = sizeX, height = sizeY,
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cursorX = cursor_x, cursorY = cursor_y, cursorBlink = cursor_blink,
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-- curFg = cur_text_colour, curBg = cur_back_colour,
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palette = palette,
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textBuf = text, fgBuf = text_colour, bgBuf = back_colour
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}}
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end
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-- Ensure we're in sync with the parent terminal
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redirect.setCursorPos(1, 1)
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redirect.setBackgroundColor(colours.black)
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redirect.setTextColor(colours.white)
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redirect.clear()
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return redirect
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end
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return { buffer = buffer }
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169
backend/lua/json.lua
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169
backend/lua/json.lua
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@ -0,0 +1,169 @@
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local tonumber = tonumber
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local function skip_delim(str, pos, delim, err_if_missing)
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pos = pos + #str:match('^%s*', pos)
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if str:sub(pos, pos) ~= delim then
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if err_if_missing then error('Expected ' .. delim) end
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return pos, false
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end
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return pos + 1, true
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end
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-- A table of JSON->Lua escape characters
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local esc_map = { b = '\b', f = '\f', n = '\n', r = '\r', t = '\t' }
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local function parse_str_val(str, pos)
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local out, n = {}, 0
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if pos > #str then error("Malformed JSON (in string)") end
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while true do
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local c = str:sub(pos, pos)
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if c == '"' then return table.concat(out, "", 1, n), pos + 1 end
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n = n + 1
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if c == '\\' then
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local nextc = str:sub(pos + 1, pos + 1)
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if not nextc then error("Malformed JSON (in string)") end
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if nextc == "u" then
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local num = tonumber(str:sub(pos + 2, pos + 5), 16)
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if not num then error("Malformed JSON (in unicode string) ") end
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if num <= 255 then
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pos, out[n] = pos + 6, string.char(num)
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else
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pos, out[n] = pos + 6, "?"
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end
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else
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pos, out[n] = pos + 2, esc_map[nextc] or nextc
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end
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else
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pos, out[n] = pos + 1, c
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end
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end
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end
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local function parse_num_val(str, pos)
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local num_str = str:match('^-?%d+%.?%d*[eE]?[+-]?%d*', pos)
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local val = tonumber(num_str)
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if not val then error('Error parsing number at position ' .. pos .. '.') end
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return val, pos + #num_str
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end
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local null = {}
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local literals = {['true'] = true, ['false'] = false, ['null'] = null }
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-- Build a table of Lua->JSON escape characters
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local escapes = {}
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for i = 0, 255 do
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local c = string.char(i)
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if i >= 32 and i <= 126
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then escapes[c] = c
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else escapes[c] = ("\\u00%02x"):format(i)
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end
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end
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escapes["\t"], escapes["\n"], escapes["\r"], escapes["\""], escapes["\\"] = "\\t", "\\n", "\\r", "\\\"", "\\\\"
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local function parse(str, pos, end_delim)
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pos = pos or 1
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if pos > #str then error('Reached unexpected end of input.') end
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local pos = pos + #str:match('^%s*', pos)
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local first = str:sub(pos, pos)
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if first == '{' then
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local obj, key, delim_found = {}, true, true
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pos = pos + 1
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while true do
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key, pos = parse(str, pos, '}')
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if key == nil then return obj, pos end
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if not delim_found then error('Comma missing between object items.') end
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pos = skip_delim(str, pos, ':', true)
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obj[key], pos = parse(str, pos)
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pos, delim_found = skip_delim(str, pos, ',')
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end
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elseif first == '[' then
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local arr, val, delim_found = {}, true, true
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pos = pos + 1
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while true do
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val, pos = parse(str, pos, ']')
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if val == nil then return arr, pos end
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if not delim_found then error('Comma missing between array items.') end
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arr[#arr + 1] = val
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pos, delim_found = skip_delim(str, pos, ',')
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end
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elseif first == '"' then
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return parse_str_val(str, pos + 1)
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elseif first == '-' or first:match('%d') then
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return parse_num_val(str, pos)
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elseif first == end_delim then
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return nil, pos + 1
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else
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for lit_str, lit_val in pairs(literals) do
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local lit_end = pos + #lit_str - 1
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if str:sub(pos, lit_end) == lit_str then return lit_val, lit_end + 1 end
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end
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local pos_info_str = 'position ' .. pos .. ': ' .. str:sub(pos, pos + 10)
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error('Invalid json syntax starting at ' .. pos_info_str)
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end
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end
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local format, gsub, tostring, pairs, next, type, concat
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= string.format, string.gsub, tostring, pairs, next, type, table.concat
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local function stringify_impl(t, out, n)
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local ty = type(t)
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if ty == "table" then
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local first_ty = type(next(t))
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if first_ty == "nil" then
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-- Assume empty tables are arrays
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out[n], n = "{}", n + 1
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return n
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elseif first_ty == "string" then
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out[n], n = "{", n + 1
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local first = true
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for k, v in pairs(t) do
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if first then first = false else out[n], n = ",", n + 1 end
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out[n] = format("\"%s\":", k)
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n = stringify_impl(v, out, n + 1)
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end
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out[n], n = "}", n + 1
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return n
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elseif first_ty == "number" then
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out[n], n = "[", n + 1
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for i = 1, #t do
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if i > 1 then out[n], n = ",", n + 1 end
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n = stringify_impl(t[i], out, n)
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end
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out[n], n = "]", n + 1
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return n
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else
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error("Cannot serialize key " .. first_ty)
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end
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elseif ty == "string" then
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if t:match("^[ -~]*$") then
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out[n], n = gsub(format("%q", t), "\n", "n"), n + 1
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else
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out[n], n = "\"" .. gsub(t, ".", escapes) .. "\"", n + 1
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end
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return n
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elseif ty == "number" or ty == "boolean" then
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out[n],n = tostring(t), n + 1
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return n
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else error("Cannot serialize type " .. ty)
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end
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end
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local function stringify(object)
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local buffer = {}
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local n = stringify_impl(object, buffer, 1)
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return concat(buffer, "", 1, n - 1)
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end
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local function try_parse(msg)
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local ok, res = pcall(parse, msg)
|
||||
if ok then return res else return nil, res end
|
||||
end
|
||||
|
||||
return {
|
||||
stringify = stringify,
|
||||
try_parse = try_parse,
|
||||
parse = parse,
|
||||
null = null
|
||||
}
|
@ -1,14 +1,22 @@
|
||||
from typing import *
|
||||
import os.path
|
||||
import uuid
|
||||
|
||||
from fastapi import FastAPI, Request, Response, WebSocket, WebSocketDisconnect
|
||||
from fastapi.responses import PlainTextResponse
|
||||
from pydantic import BaseModel
|
||||
|
||||
from settings import settings
|
||||
import auth
|
||||
from state import StateManager
|
||||
from proto import Computer, ComputerType
|
||||
|
||||
app = FastAPI()
|
||||
|
||||
state_manager = StateManager()
|
||||
|
||||
@app.get("/api/{token}/validate")
|
||||
|
||||
@app.get("/api/{token}/validate", tags=["frontend"])
|
||||
async def validate_token(token: str):
|
||||
return {"success": auth.validate_frontend(token)}
|
||||
|
||||
@ -20,7 +28,6 @@ async def state_updates_websocket(websocket: WebSocket, token: str):
|
||||
await websocket.close()
|
||||
return
|
||||
|
||||
|
||||
await websocket.accept()
|
||||
await state_manager.on_connect(websocket)
|
||||
|
||||
@ -30,6 +37,42 @@ async def state_updates_websocket(websocket: WebSocket, token: str):
|
||||
except WebSocketDisconnect:
|
||||
await state_manager.on_disconnect(websocket)
|
||||
|
||||
|
||||
@app.get("/install", tags=["computer"], response_class=PlainTextResponse)
|
||||
async def serve_install_script():
|
||||
deploy_url = (
|
||||
f'{"https" if settings.deploy_tls else "http"}://{settings.delpoy_path}'
|
||||
)
|
||||
return f"""
|
||||
shell.run("wget {os.path.join(deploy_url, "lua/json.lua")}")
|
||||
shell.run("wget {os.path.join(deploy_url, "lua/framebuffer.lua")}")
|
||||
"""
|
||||
|
||||
|
||||
class RegistrationRequest(BaseModel):
|
||||
type: ComputerType
|
||||
is_advanced: bool
|
||||
label: Optional[str]
|
||||
|
||||
|
||||
class RegistrationResponse(BaseModel):
|
||||
token: str
|
||||
|
||||
|
||||
@app.post("/computer/register", tags=["computer"], response_model=RegistrationResponse)
|
||||
async def issue_new_token(data: RegistrationRequest):
|
||||
|
||||
computer = Computer(
|
||||
uuid=uuid.uuid4(),
|
||||
group="default",
|
||||
**data.dict(),
|
||||
)
|
||||
|
||||
await state_manager.on_computer_register(computer)
|
||||
|
||||
return {"token": auth.encode({"type": "computer", "uuid": str(computer.uuid)})}
|
||||
|
||||
|
||||
if settings.dev_mode:
|
||||
|
||||
print("Starting in development mode.")
|
||||
|
@ -1,12 +1,21 @@
|
||||
from typing import *
|
||||
from uuid import UUID
|
||||
from enum import Enum
|
||||
|
||||
from pydantic import BaseModel
|
||||
|
||||
|
||||
class ComputerType(str, Enum):
|
||||
COMPUTER = "computer"
|
||||
TURTLE = "turtle"
|
||||
POCKET = "pocket"
|
||||
|
||||
|
||||
class Computer(BaseModel):
|
||||
type: ComputerType
|
||||
is_advanced: bool
|
||||
uuid: UUID
|
||||
label: str
|
||||
label: Optional[str]
|
||||
group: str
|
||||
|
||||
|
||||
|
@ -8,6 +8,9 @@ class Settings(BaseSettings):
|
||||
frontend_path: str = "frontend"
|
||||
database_path: str = "db.json"
|
||||
|
||||
deploy_tls: bool = False
|
||||
delpoy_path: str = "localhost:8000"
|
||||
|
||||
secret_key: str
|
||||
|
||||
|
||||
|
@ -3,6 +3,7 @@ import asyncio
|
||||
from tinydb import TinyDB
|
||||
|
||||
from settings import settings
|
||||
from proto import Computer
|
||||
|
||||
db = TinyDB(settings.database_path)
|
||||
computers = db.table("computers")
|
||||
@ -19,7 +20,11 @@ class StateManager:
|
||||
self.current_state = {"computers": computers.all()}
|
||||
|
||||
async def push_state(self, socket):
|
||||
await socket.send_json(self.current_state)
|
||||
try:
|
||||
await socket.send_json(self.current_state)
|
||||
except RuntimeError:
|
||||
print("dead socket?")
|
||||
self.websockets.remove(socket)
|
||||
|
||||
async def on_connect(self, socket):
|
||||
self.websockets.add(socket)
|
||||
@ -30,4 +35,13 @@ class StateManager:
|
||||
|
||||
async def on_change(self):
|
||||
self.update_state()
|
||||
await asyncio.gather(self.push_state(socket) for socket in self.websockets)
|
||||
await asyncio.gather(*[self.push_state(socket) for socket in self.websockets])
|
||||
|
||||
async def on_computer_register(self, computer: Computer):
|
||||
|
||||
# uUiD iS nOt JsOn SeRiAlIzAbLe
|
||||
computer_data = computer.dict()
|
||||
computer_data["uuid"] = str(computer_data["uuid"])
|
||||
|
||||
computers.insert(computer_data)
|
||||
await self.on_change()
|
||||
|
@ -48,7 +48,7 @@ const Groups: React.FC<{ computers: Array<Computer> }> = ({ computers }) => {
|
||||
|
||||
return <>
|
||||
{
|
||||
Array.from(groupMap.entries()).map((entry, index) => {
|
||||
Array.from(groupMap.entries()).map((entry) => {
|
||||
const [group, computers] = entry;
|
||||
return <div key={group}>
|
||||
<p>{group}:</p>
|
||||
@ -63,13 +63,13 @@ const Groups: React.FC<{ computers: Array<Computer> }> = ({ computers }) => {
|
||||
const CardList: React.FC<{ computers: Array<Computer> }> = ({ computers }) => {
|
||||
return <>
|
||||
{computers.map(
|
||||
(computer, index) => <ComputerCard key={computer.uuid} computer={computer} />
|
||||
(computer) => <ComputerCard key={computer.uuid} computer={computer} />
|
||||
)}
|
||||
</>
|
||||
}
|
||||
|
||||
const ComputerCard: React.FC<{ computer: Computer }> = ({ computer }) => {
|
||||
return <div>
|
||||
{computer.label}
|
||||
{computer.is_advanced ? "advanced " : ""}{computer.type} {computer.label || "(no label)"}
|
||||
</div>
|
||||
}
|
@ -1,9 +1,16 @@
|
||||
export type ComputerType =
|
||||
"computer" |
|
||||
"turtle" |
|
||||
"pocket"
|
||||
|
||||
export type Computer = {
|
||||
type: ComputerType,
|
||||
is_advanced: boolean,
|
||||
uuid: string,
|
||||
label: string,
|
||||
label: string | undefined,
|
||||
group: string,
|
||||
}
|
||||
|
||||
export type State = {
|
||||
computers: Array<Computer>
|
||||
};
|
||||
}
|
Loading…
Reference in New Issue
Block a user