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227 lines
6.4 KiB
TypeScript
227 lines
6.4 KiB
TypeScript
import React, { useEffect, useRef } from "react";
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const CHAR_WIDTH = 10; // canvas pixels
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const CHAR_HEIGHT = 12; // canvas pixels
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const ROWS = 50;
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const COLS = 50;
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const TRAIL_COUNT = 50;
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const ALPHABET = (() => {
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let alphabet = [];
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// 0 - 9
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for (let charCode = "0".charCodeAt(0); charCode <= "9".charCodeAt(0); ++charCode) {
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alphabet.push(String.fromCharCode(charCode));
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}
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// A - Z
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for (let charCode = "A".charCodeAt(0); charCode <= "Z".charCodeAt(0); ++charCode) {
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alphabet.push(String.fromCharCode(charCode));
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}
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// https://en.wikipedia.org/wiki/Half-width_kana
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for (let codePoint = 0xFF71; codePoint <= 0xFF9D; ++codePoint) {
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alphabet.push(String.fromCodePoint(codePoint));
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}
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return alphabet;
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})();
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// TODO add more
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const MEMES = [
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"ABFAHRT",
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"BALLERN",
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"NO SLEEP",
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"ZOCKEN ALTER",
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"MEGA KRASSE LAN",
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"アヤヤアヤヤ", // Ayaya Ayaya
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"オマエハモウシンテイル", // Omae wa mou shindeiru
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]
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const NORMAL_STYLE = "#020";
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const MEME_STYLE = "#050";
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const HEAD_STYLE = "#555";
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/**
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* Likelihood of a meme to appear after each character.
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*
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* 0.1 means there is one meme approximately every 10 chars.
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*/
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const MEME_PROBABILITY = 0.02;
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type Trail = {
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/** Column in which the trail falls. Should be between 0 and `COLS` */
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col: number,
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/** Row where the head (lowest character) of the trail is. May be negative or above `ROWS`. */
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head: number,
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/** Number of characters to display above, including the head */
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length: number,
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/**
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* Vertical segments of text to show in the trail body
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*
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* The sum of each `chars.length` should be at least `ROWS`, but may be greater.
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*/
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content: {
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chars: string,
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fillStyle: string, // TODO is there a better type for this?
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}[],
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}
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function randomTrail(): Trail {
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let content = []
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let current = "";
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let totalLength = 0;
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while (totalLength < ROWS) {
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if (Math.random() < MEME_PROBABILITY) {
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// Commit the current non-meme chars
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if (current.length > 0) {
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content.push({
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chars: current,
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fillStyle: NORMAL_STYLE,
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});
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current = "";
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}
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// Pick and add a random meme
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const meme = choice(MEMES);
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// If the meme has spaces, replace them with random characters
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// This also places a random character after the meme, ensuring
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// that two memes don't come immediately after each other
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for (let chunk of meme.split(" ")) {
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content.push({
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chars: chunk,
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fillStyle: MEME_STYLE,
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});
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content.push({
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chars: choice(ALPHABET),
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fillStyle: NORMAL_STYLE,
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});
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}
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totalLength += meme.length + 1;
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} else {
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// No meme, just add one random character
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current += choice(ALPHABET);
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totalLength += 1;
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}
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}
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if (current.length > 0) {
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content.push({
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chars: current,
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fillStyle: NORMAL_STYLE,
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});
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}
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return {
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col: randRange(0, COLS),
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head: randRange(-1 * COLS, 0), // spawn above the screen initially
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length: randRange(5, 20),
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content: content
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};
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}
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function randRange(from: number, to: number) {
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return from + Math.floor((to - from + 1) * Math.random());
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}
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function choice<T>(candidates: T[]): T {
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return candidates[randRange(0, candidates.length - 1)];
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}
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const MatrixBackground = () => {
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const canvasRef: React.MutableRefObject<HTMLCanvasElement | null> = useRef(null);
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useEffect(() => {
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const canvas = canvasRef.current
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if (canvas === null) return;
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const ctx = canvas.getContext("2d");
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if (ctx === null) throw new Error('getContext("2d") returned null!');
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ctx.font = '10pt monospace';
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const width = canvas.width;
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const height = canvas.height;
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const trails: Trail[] = new Array(TRAIL_COUNT).fill(0).map((_) => randomTrail());
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const matrixEffect = () => {
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ctx.fillStyle = "#000";
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ctx.fillRect(0, 0, width, height);
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// draw all trails
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for (let trail of trails) {
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const x = trail.col * CHAR_WIDTH;
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let idx = 0;
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// TODO this can probably be optimized
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outer:
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for (let item of trail.content) {
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for (let char of item.chars) {
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// stop drawing characters after reaching the head
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if (idx > trail.head) break outer;
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// skip characters behind the trail end
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if (idx < trail.head - trail.length) {
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idx += 1;
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continue;
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}
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// draw the character, overwriting any that are already there
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const y = idx * CHAR_HEIGHT;
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ctx.fillStyle = "#000";
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ctx.fillRect(x, y - CHAR_HEIGHT, CHAR_WIDTH, CHAR_HEIGHT);
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ctx.fillStyle = (idx === trail.head ? HEAD_STYLE : item.fillStyle);
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ctx.fillText(char, x, y);
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idx += 1;
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}
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}
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}
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// update all trails
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for (let i in trails) {
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trails[i].head += 1;
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if (trails[i].head - trails[i].length > ROWS) {
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// trail is completely off-screen, generate a new one
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trails[i] = randomTrail();
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trails[i].head = 0;
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}
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}
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}
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const interval = setInterval(matrixEffect, 100);
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return () => {
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clearInterval(interval);
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}
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}, [canvasRef]);
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return (
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<canvas
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ref={canvasRef}
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style={{
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background: '#000000',
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position: 'fixed',
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width: '100%',
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height: '100%',
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zIndex: -1,
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top: '0',
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left: '0',
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objectFit: 'cover',
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imageRendering: 'crisp-edges',
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}}
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width={COLS * CHAR_WIDTH}
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height={ROWS * CHAR_HEIGHT}
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/>
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)
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};
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export default MatrixBackground; |