Update webserial default code
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@ -98,51 +98,69 @@ class MovingHead extends Fixture implements GenericRGBW {
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}
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}
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}
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}
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class Flower extends Fixture implements GenericRGBW {
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// class Flower extends Fixture implements GenericRGBW {
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//
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setBrightness(value: number, strobe?: boolean): void {
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// setBrightness(value: number, strobe?: boolean): void {
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// dimmer seems unsupported :(
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// // dimmer seems unsupported :(
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this.setChannel(7, (strobe || false) ? 255 * value : 0);
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// this.setChannel(7, (strobe || false) ? 255 * value : 0);
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}
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// }
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//
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setRGBW(rgb: [number, number, number], w?: number): void {
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// setRGBW(rgb: [number, number, number], w?: number): void {
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const [r, g, b] = rgb;
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// const [r, g, b] = rgb;
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this.setChannel(1, r);
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// this.setChannel(1, r);
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this.setChannel(2, g);
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// this.setChannel(2, g);
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this.setChannel(3, b);
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// this.setChannel(3, b);
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this.setChannel(4, w || 0);
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// this.setChannel(4, w || 0);
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}
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// }
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//
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setAP(a: number, p: number) {
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// setAP(a: number, p: number) {
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this.setChannel(5, a);
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// this.setChannel(5, a);
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this.setChannel(6, p);
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// this.setChannel(6, p);
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}
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// }
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//
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/**
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// /**
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* Set the rotation speed
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// * Set the rotation speed
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* @param speed Between -1 (clockwise) and 1 (counterclockwise)
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// * @param speed Between -1 (clockwise) and 1 (counterclockwise)
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*/
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// */
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setRotation(direction: number) {
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// setRotation(direction: number) {
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const val = (direction < 0)
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// const val = (direction < 0)
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? /* clockwise */ lib.remap(direction, [0, -1], [0, 128], true)
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// ? /* clockwise */ lib.remap(direction, [0, -1], [0, 128], true)
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: /* counterclockwise */ lib.remap(direction, [0, 1], [129, 255], true);
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// : /* counterclockwise */ lib.remap(direction, [0, 1], [129, 255], true);
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//
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this.setChannel(8, val);
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// this.setChannel(8, val);
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}
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// }
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//
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setMacro(pattern: number, speed: number) {
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// setMacro(pattern: number, speed: number) {
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this.setChannel(9, pattern);
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// this.setChannel(9, pattern);
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this.setChannel(10, speed);
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// this.setChannel(10, speed);
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}
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// }
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//
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}
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// }
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// ******************
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// ******************
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// * CODE GOES HERE *
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// * CODE GOES HERE *
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// ******************
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// ******************
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let color = lib.hsl2rgb(360 * t, 100, 50);
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let color = lib.hsl2rgb(360 * (t / 7), 100, 50);
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let par = new Par(1);
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const pars = [
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new Par(1),
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new Par(41),
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];
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const heads = [
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new MovingHead(120),
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new MovingHead(140),
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new MovingHead(160),
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new MovingHead(100),
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];
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for (let par of pars) {
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par.setBrightness(1);
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par.setBrightness(1);
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par.setRGBW(color);
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par.setRGBW(color);
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}
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for (let head of heads) {
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head.setBrightness(1);
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head.setRGBW(color);
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}
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