Refactor guitar hero into modules
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guitarhero/fixtures.py
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57
guitarhero/fixtures.py
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@ -0,0 +1,57 @@
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import math
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from util import clamp, rescale
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class MovingHead:
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def __init__(self, start_addr):
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self.start_addr = start_addr
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self.pan = 0 # -pi/2 to pi/2
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self.tilt = 0 # -3pi/2 to 3pi/2
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self.speed = 0
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self.dimmer = 0 # 0 to 1
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self.rgbw = (0, 0, 0, 0)
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def __str__(self):
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return (
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f"MovingHead({self.start_addr}): pan={self.pan!r}, "
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f"tilt={self.tilt!r}, speed={self.speed!r}, "
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f"dimmer={self.dimmer!r}, rgbw={self.rgbw!r}"
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)
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def render(self, dst):
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pan = rescale(self.pan, (-1.5 * math.pi, 1.5 * math.pi), (255, 0))
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pan = clamp(int(pan), (0, 255))
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pan_fine = 0
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tilt = rescale(self.tilt, (-0.5 * math.pi, 0.5 * math.pi), (0, 255))
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tilt = clamp(int(tilt), (0, 255))
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tilt_fine = 0
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dimmer = clamp(7 + int(127 * self.dimmer), (7, 134))
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(r, g, b, w) = self.rgbw
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channels = [
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pan,
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pan_fine,
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tilt,
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tilt_fine,
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self.speed,
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dimmer,
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r,
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g,
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b,
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w,
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0, # color mode
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0, # auto jump speed
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0, # control mode
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0, # reset
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]
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offset = self.start_addr - 1
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dst[offset : offset + len(channels)] = channels
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@ -3,73 +3,11 @@ import math
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import pygame
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import serial
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import time
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import colorsys
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def clamp(x, ab):
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(a, b) = ab
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return max(a, min(b, x))
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def rescale(x, from_limits, to_limits):
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(a, b) = from_limits
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x_0_1 = (x - a) / (b - a)
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(c, d) = to_limits
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return c + (d - c) * x_0_1
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class MovingHead:
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def __init__(self, start_addr):
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self.start_addr = start_addr
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self.pan = 0 # -pi/2 to pi/2
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self.tilt = 0 # -3pi/2 to 3pi/2
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self.speed = 0
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self.dimmer = 0 # 0 to 1
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self.rgbw = (0, 0, 0, 0)
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def __str__(self):
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return (
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f"MovingHead({self.start_addr}): pan={self.pan!r}, "
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f"tilt={self.tilt!r}, speed={self.speed!r}, "
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f"dimmer={self.dimmer!r}, rgbw={self.rgbw!r}"
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)
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def render(self, dst):
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pan = rescale(self.pan, (-1.5 * math.pi, 1.5 * math.pi), (255, 0))
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pan = clamp(int(pan), (0, 255))
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pan_fine = 0
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tilt = rescale(self.tilt, (-0.5 * math.pi, 0.5 * math.pi), (0, 255))
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tilt = clamp(int(tilt), (0, 255))
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tilt_fine = 0
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dimmer = clamp(7 + int(127 * self.dimmer), (7, 134))
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(r, g, b, w) = self.rgbw
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channels = [
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pan,
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pan_fine,
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tilt,
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tilt_fine,
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self.speed,
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dimmer,
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r,
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g,
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b,
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w,
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0, # color mode
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0, # auto jump speed
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0, # control mode
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0, # reset
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]
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offset = self.start_addr - 1
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dst[offset : offset + len(channels)] = channels
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from util import clamp, rescale
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from fixtures import MovingHead
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if __name__ == "__main__":
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@ -80,10 +18,13 @@ if __name__ == "__main__":
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MovingHead(43),
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]
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movingheads[0].rgbw = (59, 130, 246, 0) # blue
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movingheads[1].rgbw = (245, 158, 11, 0) # yellow
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movingheads[2].rgbw = (239, 68, 68, 0) # red
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movingheads[3].rgbw = (16, 185, 129, 0) # green
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# movingheads[0].rgbw = (59, 130, 246, 0) # blue
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# movingheads[1].rgbw = (245, 158, 11, 0) # yellow
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# movingheads[2].rgbw = (239, 68, 68, 0) # red
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# movingheads[3].rgbw = (16, 185, 129, 0) # green
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for head in movingheads:
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head.rgbw = (0, 0, 0xFF, 0)
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for head in movingheads:
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head.pan = -0.5 * math.pi
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@ -94,7 +35,7 @@ if __name__ == "__main__":
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pygame.init() # pylint: disable=no-member; wtf?
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screen = pygame.display.set_mode((420, 69))
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screen = pygame.display.set_mode((420, 69), pygame.RESIZABLE)
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pygame.display.set_caption("meh")
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pygame.joystick.init()
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@ -153,12 +94,14 @@ if __name__ == "__main__":
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# render
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for head_id, button_id in enumerate([3, 2, 1, 0]):
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movingheads[head_id].dimmer = 1 if button_state[button_id] else 0.2
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movingheads[head_id].dimmer = 0 if button_state[button_id] else 1
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pitch = max(0, min(1, -1 * pitch)) # 0 horizontal, 1 up
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tilt = rescale(pitch, (0, 1), (-0.5 * math.pi, 0))
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for head in movingheads:
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head.tilt = tilt
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r, g, b = colorsys.hls_to_rgb((time.time() / 12) % 1, 0.5, 1)
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head.rgbw = (int(255 * r), int(255 * g), int(255 * b), 0)
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ANGLE_HOME = -0.5 * math.pi
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ANGLE_OUTER = 0.5235988
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11
guitarhero/util.py
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11
guitarhero/util.py
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@ -0,0 +1,11 @@
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def clamp(x, ab):
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(a, b) = ab
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return max(a, min(b, x))
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def rescale(x, from_limits, to_limits):
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(a, b) = from_limits
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x_0_1 = (x - a) / (b - a)
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(c, d) = to_limits
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return c + (d - c) * x_0_1
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