Refactor guitar hero into modules

This commit is contained in:
Kai Vogelgesang 2021-09-25 22:40:28 +02:00
parent 8573d30d02
commit 36eb0bb51c
Signed by: kai
GPG Key ID: 0A95D3B6E62C0879
3 changed files with 83 additions and 72 deletions

57
guitarhero/fixtures.py Normal file
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@ -0,0 +1,57 @@
import math
from util import clamp, rescale
class MovingHead:
def __init__(self, start_addr):
self.start_addr = start_addr
self.pan = 0 # -pi/2 to pi/2
self.tilt = 0 # -3pi/2 to 3pi/2
self.speed = 0
self.dimmer = 0 # 0 to 1
self.rgbw = (0, 0, 0, 0)
def __str__(self):
return (
f"MovingHead({self.start_addr}): pan={self.pan!r}, "
f"tilt={self.tilt!r}, speed={self.speed!r}, "
f"dimmer={self.dimmer!r}, rgbw={self.rgbw!r}"
)
def render(self, dst):
pan = rescale(self.pan, (-1.5 * math.pi, 1.5 * math.pi), (255, 0))
pan = clamp(int(pan), (0, 255))
pan_fine = 0
tilt = rescale(self.tilt, (-0.5 * math.pi, 0.5 * math.pi), (0, 255))
tilt = clamp(int(tilt), (0, 255))
tilt_fine = 0
dimmer = clamp(7 + int(127 * self.dimmer), (7, 134))
(r, g, b, w) = self.rgbw
channels = [
pan,
pan_fine,
tilt,
tilt_fine,
self.speed,
dimmer,
r,
g,
b,
w,
0, # color mode
0, # auto jump speed
0, # control mode
0, # reset
]
offset = self.start_addr - 1
dst[offset : offset + len(channels)] = channels

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@ -3,73 +3,11 @@ import math
import pygame
import serial
import time
import colorsys
def clamp(x, ab):
(a, b) = ab
return max(a, min(b, x))
def rescale(x, from_limits, to_limits):
(a, b) = from_limits
x_0_1 = (x - a) / (b - a)
(c, d) = to_limits
return c + (d - c) * x_0_1
class MovingHead:
def __init__(self, start_addr):
self.start_addr = start_addr
self.pan = 0 # -pi/2 to pi/2
self.tilt = 0 # -3pi/2 to 3pi/2
self.speed = 0
self.dimmer = 0 # 0 to 1
self.rgbw = (0, 0, 0, 0)
def __str__(self):
return (
f"MovingHead({self.start_addr}): pan={self.pan!r}, "
f"tilt={self.tilt!r}, speed={self.speed!r}, "
f"dimmer={self.dimmer!r}, rgbw={self.rgbw!r}"
)
def render(self, dst):
pan = rescale(self.pan, (-1.5 * math.pi, 1.5 * math.pi), (255, 0))
pan = clamp(int(pan), (0, 255))
pan_fine = 0
tilt = rescale(self.tilt, (-0.5 * math.pi, 0.5 * math.pi), (0, 255))
tilt = clamp(int(tilt), (0, 255))
tilt_fine = 0
dimmer = clamp(7 + int(127 * self.dimmer), (7, 134))
(r, g, b, w) = self.rgbw
channels = [
pan,
pan_fine,
tilt,
tilt_fine,
self.speed,
dimmer,
r,
g,
b,
w,
0, # color mode
0, # auto jump speed
0, # control mode
0, # reset
]
offset = self.start_addr - 1
dst[offset : offset + len(channels)] = channels
from util import clamp, rescale
from fixtures import MovingHead
if __name__ == "__main__":
@ -80,10 +18,13 @@ if __name__ == "__main__":
MovingHead(43),
]
movingheads[0].rgbw = (59, 130, 246, 0) # blue
movingheads[1].rgbw = (245, 158, 11, 0) # yellow
movingheads[2].rgbw = (239, 68, 68, 0) # red
movingheads[3].rgbw = (16, 185, 129, 0) # green
# movingheads[0].rgbw = (59, 130, 246, 0) # blue
# movingheads[1].rgbw = (245, 158, 11, 0) # yellow
# movingheads[2].rgbw = (239, 68, 68, 0) # red
# movingheads[3].rgbw = (16, 185, 129, 0) # green
for head in movingheads:
head.rgbw = (0, 0, 0xFF, 0)
for head in movingheads:
head.pan = -0.5 * math.pi
@ -94,7 +35,7 @@ if __name__ == "__main__":
pygame.init() # pylint: disable=no-member; wtf?
screen = pygame.display.set_mode((420, 69))
screen = pygame.display.set_mode((420, 69), pygame.RESIZABLE)
pygame.display.set_caption("meh")
pygame.joystick.init()
@ -153,12 +94,14 @@ if __name__ == "__main__":
# render
for head_id, button_id in enumerate([3, 2, 1, 0]):
movingheads[head_id].dimmer = 1 if button_state[button_id] else 0.2
movingheads[head_id].dimmer = 0 if button_state[button_id] else 1
pitch = max(0, min(1, -1 * pitch)) # 0 horizontal, 1 up
tilt = rescale(pitch, (0, 1), (-0.5 * math.pi, 0))
for head in movingheads:
head.tilt = tilt
r, g, b = colorsys.hls_to_rgb((time.time() / 12) % 1, 0.5, 1)
head.rgbw = (int(255 * r), int(255 * g), int(255 * b), 0)
ANGLE_HOME = -0.5 * math.pi
ANGLE_OUTER = 0.5235988

11
guitarhero/util.py Normal file
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@ -0,0 +1,11 @@
def clamp(x, ab):
(a, b) = ab
return max(a, min(b, x))
def rescale(x, from_limits, to_limits):
(a, b) = from_limits
x_0_1 = (x - a) / (b - a)
(c, d) = to_limits
return c + (d - c) * x_0_1