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||||
name = "windows_x86_64_msvc"
|
||||
version = "0.48.5"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "ed94fce61571a4006852b7389a063ab983c02eb1bb37b47f8272ce92d06d9538"
|
||||
|
||||
[[package]]
|
||||
name = "windows_x86_64_msvc"
|
||||
version = "0.52.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "dff9641d1cd4be8d1a070daf9e3773c5f67e78b4d9d42263020c057706765c04"
|
||||
|
||||
[[package]]
|
||||
name = "zeroize"
|
||||
version = "1.7.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "525b4ec142c6b68a2d10f01f7bbf6755599ca3f81ea53b8431b7dd348f5fdb2d"
|
7
Cargo.toml
Normal file
7
Cargo.toml
Normal file
@ -0,0 +1,7 @@
|
||||
[package]
|
||||
name = "knucklebones"
|
||||
version = "0.1.0"
|
||||
edition = "2021"
|
||||
|
||||
[dependencies]
|
||||
dialoguer = "0.11.0"
|
237
src/game.rs
Normal file
237
src/game.rs
Normal file
@ -0,0 +1,237 @@
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
|
||||
pub enum Player {
|
||||
Bottom,
|
||||
Top,
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Copy)]
|
||||
pub enum Column {
|
||||
Left,
|
||||
Center,
|
||||
Right,
|
||||
}
|
||||
|
||||
/// Encodes the state of the game
|
||||
///
|
||||
/// Each cell can take 7 values (empty or 1-6) -> 3 * 18 = 54 bits required.
|
||||
/// We need one additional bit to store which player's turn it is.
|
||||
///
|
||||
/// Cell Layout:
|
||||
/// ```
|
||||
/// 11 14 17
|
||||
/// 10 13 16
|
||||
/// 9 12 15
|
||||
///
|
||||
/// 0 3 6
|
||||
/// 1 4 7
|
||||
/// 2 5 8
|
||||
/// ```
|
||||
///
|
||||
/// Offsets:
|
||||
/// ```
|
||||
/// 33 42 51
|
||||
/// 30 39 48
|
||||
/// 27 36 45
|
||||
///
|
||||
/// 0 9 18
|
||||
/// 3 12 21
|
||||
/// 6 15 24
|
||||
/// ```
|
||||
///
|
||||
/// current_player: `54`
|
||||
#[derive(Debug, Clone)]
|
||||
pub struct Board(u64);
|
||||
|
||||
#[derive(Debug)]
|
||||
pub struct IllegalMove(());
|
||||
|
||||
impl Board {
|
||||
pub fn empty() -> Self {
|
||||
Self::from_values([&[], &[], &[]], [&[], &[], &[]], Player::Bottom)
|
||||
}
|
||||
|
||||
pub fn from_values(bottom: [&[u8]; 3], top: [&[u8]; 3], current_player: Player) -> Self {
|
||||
let mut bits = 0;
|
||||
for (start, half) in [(0, bottom), (27, top)] {
|
||||
for (index, &col) in half.iter().enumerate() {
|
||||
for (offset, &val) in col.iter().enumerate() {
|
||||
let shift = start + index * 9 + offset * 3;
|
||||
bits |= (val as u64) << shift;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if current_player == Player::Top {
|
||||
bits |= 1 << 54
|
||||
}
|
||||
|
||||
Self(bits)
|
||||
}
|
||||
|
||||
pub fn visualize(&self) {
|
||||
let &Self(bits) = self;
|
||||
|
||||
let print_half = |rows| {
|
||||
for row in rows {
|
||||
for offset in row {
|
||||
let value = (bits >> offset & 0b111u64) as u8;
|
||||
if value > 0 {
|
||||
print!("{value} ");
|
||||
} else {
|
||||
print!("_ ");
|
||||
}
|
||||
}
|
||||
println!()
|
||||
}
|
||||
};
|
||||
|
||||
print_half([[33, 42, 51], [30, 39, 48], [27, 36, 45]]);
|
||||
println!();
|
||||
print_half([[0, 9, 18], [3, 12, 21], [6, 15, 24]]);
|
||||
}
|
||||
|
||||
pub fn current_player(&self) -> Player {
|
||||
let &Self(bits) = self;
|
||||
if bits >> 54 & 1 == 0 {
|
||||
Player::Bottom
|
||||
} else {
|
||||
Player::Top
|
||||
}
|
||||
}
|
||||
|
||||
pub fn is_game_over(&self) -> bool {
|
||||
let &Self(bits) = self;
|
||||
let has_empty_slots = |offset| -> bool {
|
||||
for i in [0, 3, 6] {
|
||||
if (bits >> offset + i) & 0b111u64 == 0u64 {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
false
|
||||
};
|
||||
|
||||
!((has_empty_slots(0) || has_empty_slots(9) || has_empty_slots(18))
|
||||
&& (has_empty_slots(27) || has_empty_slots(36) || has_empty_slots(45)))
|
||||
}
|
||||
|
||||
/// (bottom, top)
|
||||
pub fn column_scores(&self) -> ((u8, u8, u8), (u8, u8, u8)) {
|
||||
let &Self(bits) = self;
|
||||
|
||||
let score_col = |offset| {
|
||||
let mut counts = [0; 6];
|
||||
for i in [0, 3, 6] {
|
||||
let value = ((bits >> offset + i) & 0b111u64) as usize;
|
||||
if value == 0 {
|
||||
continue;
|
||||
}
|
||||
counts[value - 1] += 1;
|
||||
}
|
||||
|
||||
counts
|
||||
.iter()
|
||||
.enumerate()
|
||||
.map(|(value, &count)| {
|
||||
let value = (value + 1) as u8;
|
||||
value
|
||||
* count
|
||||
* match count {
|
||||
2 => 2,
|
||||
3 => 9,
|
||||
_ => 1,
|
||||
}
|
||||
})
|
||||
.sum()
|
||||
};
|
||||
|
||||
(
|
||||
(score_col(0), score_col(9), score_col(18)),
|
||||
(score_col(27), score_col(36), score_col(45)),
|
||||
)
|
||||
}
|
||||
|
||||
pub fn score(&self) -> i16 {
|
||||
let ((a, b, c), (d, e, f)) = self.column_scores();
|
||||
a as i16 + b as i16 + c as i16 - d as i16 - e as i16 - f as i16
|
||||
}
|
||||
|
||||
pub fn play(&self, column: Column, value: u8) -> Result<Self, IllegalMove> {
|
||||
let Self(mut bits) = *self;
|
||||
|
||||
let mut apply_move = |offset, opposite| -> Result<(), IllegalMove> {
|
||||
// push value to the first zero after offset
|
||||
let mut found = false;
|
||||
for index in [0, 3, 6] {
|
||||
if ((bits >> offset + index) & 0b111u64) != 0u64 {
|
||||
continue;
|
||||
}
|
||||
|
||||
found = true;
|
||||
bits &= !((0b111u64 << offset + index) as u64);
|
||||
bits |= (value as u64) << offset + index;
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
// raise if all three are non-zero
|
||||
if !found {
|
||||
return Err(IllegalMove(()));
|
||||
}
|
||||
|
||||
// eliminate all occurences from value after opposite
|
||||
let mut tmp = [0, 0, 0];
|
||||
let mut i = 0;
|
||||
for index in [0, 3, 6] {
|
||||
let other = ((bits >> opposite + index) & 0b111u64) as u8;
|
||||
if other == value {
|
||||
continue;
|
||||
}
|
||||
tmp[i] = other;
|
||||
i += 1;
|
||||
}
|
||||
|
||||
if i != 3 {
|
||||
for (index, &value) in tmp.iter().enumerate() {
|
||||
bits &= !((0b111u64 << opposite + index) as u64);
|
||||
bits |= (value as u64) << opposite + index;
|
||||
}
|
||||
}
|
||||
|
||||
Ok(())
|
||||
};
|
||||
|
||||
match (column, self.current_player()) {
|
||||
(Column::Left, Player::Bottom) => apply_move(0, 27)?,
|
||||
(Column::Left, Player::Top) => apply_move(27, 0)?,
|
||||
(Column::Center, Player::Bottom) => apply_move(9, 36)?,
|
||||
(Column::Center, Player::Top) => apply_move(36, 9)?,
|
||||
(Column::Right, Player::Bottom) => apply_move(18, 45)?,
|
||||
(Column::Right, Player::Top) => apply_move(45, 18)?,
|
||||
}
|
||||
|
||||
// switch current player
|
||||
bits ^= 1 << 54;
|
||||
|
||||
Ok(Self(bits))
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
|
||||
#[test]
|
||||
fn test_example() {
|
||||
let board = Board::from_values(
|
||||
[&[6, 5, 5], &[5, 5], &[1, 5]],
|
||||
[&[2, 2, 1], &[4, 3, 3], &[4, 2, 3]],
|
||||
Player::Bottom,
|
||||
);
|
||||
|
||||
board.visualize();
|
||||
|
||||
assert_eq!(board.column_scores(), ((26, 20, 6), (9, 16, 9)));
|
||||
assert!(board.score() > 0);
|
||||
assert!(board.is_game_over());
|
||||
}
|
||||
}
|
25
src/main.rs
Normal file
25
src/main.rs
Normal file
@ -0,0 +1,25 @@
|
||||
use dialoguer::Select;
|
||||
|
||||
mod game;
|
||||
|
||||
use game::{Board, Column};
|
||||
|
||||
fn main() {
|
||||
let mut b = Board::empty();
|
||||
|
||||
while !b.is_game_over() {
|
||||
b.visualize();
|
||||
println!("Current player: {:?}", b.current_player());
|
||||
|
||||
let d6 = (Select::new().items(&[1, 2, 3, 4, 5, 6]).interact().unwrap() + 1) as u8;
|
||||
|
||||
let column = [Column::Left, Column::Center, Column::Right][Select::new()
|
||||
.items(&["Left", "Center", "Right"])
|
||||
.interact()
|
||||
.unwrap()];
|
||||
|
||||
b = b.play(column, d6).expect("Illegal move!");
|
||||
}
|
||||
|
||||
println!("Game over. Score: {} ({:?})", b.score(), b.column_scores());
|
||||
}
|
Loading…
Reference in New Issue
Block a user