76 lines
1.7 KiB
Lua
76 lines
1.7 KiB
Lua
-- Do not lose state when reset (chunkloading etc)
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state = (function ()
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local path = ".state"
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local state_table = {}
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if fs.exists(path) then
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local f = fs.open(path, "r")
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state_table = textutils.unserialize(f.readAll())
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f.close()
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end
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return setmetatable({}, {
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__index = state_table,
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__newindex = function(self, k, v)
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rawset(state_table, k, v)
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local f = fs.open(path, "w")
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f.write(textutils.serialize(state_table))
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f.close()
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end,
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})
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end)()
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--[[
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orientation:
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0 = South (+z)
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1 = West (-x)
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2 = North (-z)
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3 = East (+x)
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]]
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function move(raw_move, position_update)
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return function()
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success, err = raw_move()
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if not success then
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return false, err
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end
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position_update()
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end
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end
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return {
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state = state,
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fwd = move(turtle.forward, function()
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if state.o == 1 or state.o == 3 then
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state.x = state.x + ((state.o == 1) and -1 or 1)
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else
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state.z = state.z + ((state.o == 2) and -1 or 1)
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end
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end),
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back = move(turtle.back, function()
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if state.o == 1 or state.o == 3 then
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state.x = state.x + ((state.o == 1 and 1 or -1))
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else
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state.z = state.z + ((state.o == 2) and 1 or -1)
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end
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end),
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up = move(turtle.up, function()
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state.y = state.y + 1
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end),
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down = move(turtle.down, function()
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state.y = state.y - 1
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end),
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left = move(turtle.turnLeft, function()
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state.o = (state.o - 1) % 4
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end),
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right = move(turtle.turnRight, function()
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state.o = (state.o + 1) % 4
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end),
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} |