turtles/kai/lib.lua
Kai Vogelgesang b54c2f2257 Update lib
2020-07-07 02:30:49 +02:00

92 lines
2.1 KiB
Lua

-- Do not lose state when reset (chunkloading etc)
state = (function ()
local path = ".state"
local state_table = {}
if fs.exists(path) then
local f = fs.open(path, "r")
state_table = textutils.unserialize(f.readAll())
f.close()
end
return setmetatable({}, {
__index = state_table,
__newindex = function(self, k, v)
rawset(state_table, k, v)
local f = fs.open(path, "w")
f.write(textutils.serialize(state_table))
f.close()
end,
})
end)()
if state.x == nil or state.y == nil or state.z == nil or state.o == nil then
printError("[lib] position is not set")
printError("[lib] defaulting to 0, 0, 0, +z")
state.x = 0
state.y = 0
state.z = 0
state.o = 0
end
--[[
orientation:
0 = South (+z)
1 = West (-x)
2 = North (-z)
3 = East (+x)
]]
function getOrientation()
return ({"+z", "-x", "-z", "+x"})[1 + state.o]
end
function move(raw_move, position_update)
return function()
success, err = raw_move()
if not success then
return false, err
end
position_update()
return true
end
end
return {
state = state,
getOrientation = getOrientation,
fwd = move(turtle.forward, function()
if state.o == 1 or state.o == 3 then
state.x = state.x + ((state.o == 1) and -1 or 1)
elseif state.o == 0 or state.o == 2 then
state.z = state.z + ((state.o == 2) and -1 or 1)
end
end),
back = move(turtle.back, function()
if state.o == 1 or state.o == 3 then
state.x = state.x + ((state.o == 1 and 1 or -1))
elseif state.o == 0 or state.o == 2 then
state.z = state.z + ((state.o == 2) and 1 or -1)
end
end),
up = move(turtle.up, function()
state.y = state.y + 1
end),
down = move(turtle.down, function()
state.y = state.y - 1
end),
left = move(turtle.turnLeft, function()
state.o = (state.o - 1) % 4
end),
right = move(turtle.turnRight, function()
state.o = (state.o + 1) % 4
end),
}