Update pairingtool
This commit is contained in:
parent
eee0919110
commit
bdc5407326
703
dominic/pairingtool.lua
Normal file
703
dominic/pairingtool.lua
Normal file
@ -0,0 +1,703 @@
|
||||
args = {...}
|
||||
x, z, direction = 0, 0, 0
|
||||
turtlestate = {
|
||||
fuel = "",
|
||||
state = "init",
|
||||
job = nil,
|
||||
ores = {}
|
||||
}
|
||||
|
||||
function noop() end
|
||||
|
||||
function pair(x, y)
|
||||
return math.floor((x + y) * (x + y + 1)/2 + y)
|
||||
end
|
||||
|
||||
function unpairX(z)
|
||||
local j = math.floor(math.sqrt(0.25 + 2*z) - 0.5)
|
||||
return j - (z - j*(j+1)/2)
|
||||
end
|
||||
|
||||
|
||||
function unpairZ(z)
|
||||
local j = math.floor(math.sqrt(0.25 + 2*z) - 0.5)
|
||||
return z - j * (j+1)/2;
|
||||
end
|
||||
|
||||
lookup = {4, 1, 3, 0, 2}
|
||||
local function isDiggingSpot(x, y)
|
||||
local val = lookup[(y % 5) + 1]
|
||||
return (x % 5) == val
|
||||
end
|
||||
|
||||
offset = 10
|
||||
function ithSpot(i)
|
||||
j = offset
|
||||
while true do
|
||||
x, z = unpairX(j), unpairZ(j)
|
||||
if isDiggingSpot(x, z) then
|
||||
if i <= 1 then
|
||||
return x, z
|
||||
else
|
||||
i = i - 1
|
||||
end
|
||||
end
|
||||
j = j + 1
|
||||
end
|
||||
end
|
||||
|
||||
function adjustToQuadrant(i, x, z)
|
||||
if i % 4 == 0 then
|
||||
return x, z
|
||||
elseif i % 4 == 1 then
|
||||
return -z-1, x
|
||||
elseif i % 4 == 2 then
|
||||
return z, -x-1
|
||||
elseif i % 4 == 3 then
|
||||
return -z-1, -x-1
|
||||
end
|
||||
end
|
||||
|
||||
function iTo2Dcoords(j)
|
||||
i = math.floor(j / 4)
|
||||
quadrantI = j % 4 -- 0-3 quadrant
|
||||
counter = 0 -- number of digging spots found
|
||||
j = 0 -- enumerate 2D plane
|
||||
while true do
|
||||
x, z = unpairX(j), unpairZ(j) -- coords in first quadrant
|
||||
x, z = adjustToQuadrant(quadrantI, x, z) -- map coords correctly into other quadrants
|
||||
if isDiggingSpot(x, z) then
|
||||
if counter == i then
|
||||
return x, z
|
||||
end
|
||||
counter = counter + 1
|
||||
end
|
||||
j = j + 1
|
||||
end
|
||||
end
|
||||
|
||||
function digSafe(inspectAction, digAction)
|
||||
while true do
|
||||
local status, block = inspectAction()
|
||||
if status then
|
||||
if block["name"]:lower():find("turtle") then
|
||||
-- turtle in front of me. its free space
|
||||
break
|
||||
else
|
||||
digAction()
|
||||
-- gravel may take time to fall.
|
||||
sleep(1)
|
||||
end
|
||||
else
|
||||
-- No block in front of me. good
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- move safely into the direction, not hurting other turtles, but freeing the path if needed.
|
||||
function moveSafe(moveAction, inspectAction, digAction)
|
||||
while true do
|
||||
local status, block = inspectAction()
|
||||
if status then
|
||||
if block["name"]:lower():find("turtle") then
|
||||
-- turtle in front of me. lets wait for it to move
|
||||
sleep(0.6)
|
||||
elseif block["name"]:lower():find("water") or block["name"]:lower():find("lava") then
|
||||
if moveAction() then
|
||||
break
|
||||
else
|
||||
digAction()
|
||||
updateState({ state = "I am stuck trying to walk into a liquid." })
|
||||
end
|
||||
else
|
||||
digAction()
|
||||
end
|
||||
else
|
||||
-- nothing in the way, try to move
|
||||
if moveAction() then
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- If the block in front of the turtle is desired, take it.
|
||||
function grabOres()
|
||||
local status, block = turtle.inspect()
|
||||
if status and block["name"]:lower():find("ore") then
|
||||
ore = block["name"]:lower()
|
||||
if turtlestate["ores"][ore] then
|
||||
turtlestate["ores"][ore] = turtlestate["ores"][ore] + 1
|
||||
else
|
||||
turtlestate["ores"][ore] = 1
|
||||
end
|
||||
turtle.dig()
|
||||
end
|
||||
end
|
||||
|
||||
-- dig all the way down to bedrock, collect ores
|
||||
-- Parameters:
|
||||
-- * moveAction: the **vertical** move action, eg turtle.down
|
||||
-- * digAction: the **vertical** dig action, eg turtle.digDown
|
||||
-- * inpectAction: the **vertical** inspect action, eg turtle.inspectDown
|
||||
-- * limit: if >= 0 * the number of blocks to dig
|
||||
-- * dig until bedrock is hit
|
||||
--
|
||||
--
|
||||
-- Returns: the depth dug
|
||||
function digDeep(moveAction, digAction, inspectAction, limit)
|
||||
local depth = 0
|
||||
grabOres()
|
||||
while true do
|
||||
-- termination condition:
|
||||
-- * if limit != -1: limit > 0
|
||||
-- * otherwise : bedrock beneath
|
||||
if limit < 0 then
|
||||
local status, nextblock = inspectAction()
|
||||
if status and nextblock["name"] == "minecraft:bedrock" then
|
||||
return depth
|
||||
end
|
||||
else
|
||||
if limit == 0 then
|
||||
return depth
|
||||
end
|
||||
end
|
||||
-- Limit not reached: keep digging
|
||||
depth = depth + 1
|
||||
limit = limit - 1
|
||||
digAction()
|
||||
moveAction()
|
||||
grabOres() -- inspect block in front of turtle, take if neccessary
|
||||
end
|
||||
end
|
||||
|
||||
function selectCobble()
|
||||
for i = 1,16 do
|
||||
turtle.select(i)
|
||||
item = turtle.getItemDetail()
|
||||
if item and item["name"] == "minecraft:cobblestone" then
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function selectFuel()
|
||||
for i = 1,16 do
|
||||
turtle.select(i)
|
||||
item = turtle.getItemDetail()
|
||||
if item and (item["name"] == "minecraft:coal" or item["name"] == "minecraft:charcoal") then
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function digShaft()
|
||||
--turtle.digDown()
|
||||
--selectCobble()
|
||||
--turtle.placeUp()
|
||||
moveSafe(turtle.down, turtle.inspectDown, turtle.digDown)
|
||||
--turtle.down()
|
||||
depth = digDeep(turtle.down, turtle.digDown, turtle.inspectDown, -1)
|
||||
turtle.turnLeft()
|
||||
digDeep(turtle.up, noop, noop, depth)
|
||||
turtle.turnLeft()
|
||||
digDeep(turtle.down, noop, noop, depth)
|
||||
turtle.turnLeft()
|
||||
digDeep(turtle.up, noop, noop, depth)
|
||||
turtle.turnLeft()
|
||||
selectCobble()
|
||||
turtle.up()
|
||||
turtle.placeDown()
|
||||
--turtle.digUp()
|
||||
--turtle.up()
|
||||
--faceDir(0)
|
||||
end
|
||||
|
||||
function digTo(x, z)
|
||||
--print("Digging to rel. coord ("..tostring(x)..", "..tostring(z)..")")
|
||||
while z > 0 do
|
||||
moveSafe(turtle.forward, turtle.inspect, turtle.dig)
|
||||
z = z - 1
|
||||
repeat sleep(0.6)
|
||||
until (not turtle.digUp())
|
||||
end
|
||||
turtle.turnRight()
|
||||
while x > 0 do
|
||||
moveSafe(turtle.forward, turtle.inspect, turtle.dig)
|
||||
x = x - 1
|
||||
repeat sleep(0.6)
|
||||
until (not turtle.digUp())
|
||||
end
|
||||
end
|
||||
|
||||
function goToSpawn(x, z)
|
||||
moveSafe(turtle.up, turtle.inspectUp, turtle.digUp)
|
||||
while z > 0 do
|
||||
moveSafe(turtle.forward, turtle.inspect, turtle.dig)
|
||||
z = z - 1
|
||||
end
|
||||
turtle.turnRight()
|
||||
while x > 0 do
|
||||
moveSafe(turtle.forward, turtle.inspect, turtle.dig)
|
||||
x = x - 1
|
||||
end
|
||||
end
|
||||
|
||||
function moveSafeForward()
|
||||
moveSafe(turtle.forward, turtle.inspect, noop)
|
||||
end
|
||||
|
||||
function goToBarrel(path)
|
||||
if path == 0 then
|
||||
turtle.turnLeft()
|
||||
moveSafe(turtle.forward, turtle.inspect, noop)
|
||||
turtle.turnRight()
|
||||
moveSafe(turtle.forward, turtle.inspect, noop)
|
||||
moveSafe(turtle.forward, turtle.inspect, noop)
|
||||
moveSafe(turtle.forward, turtle.inspect, noop)
|
||||
moveSafe(turtle.forward, turtle.inspect, noop)
|
||||
moveSafe(turtle.forward, turtle.inspect, noop)
|
||||
turtle.turnRight()
|
||||
moveSafe(turtle.forward, turtle.inspect, noop)
|
||||
moveSafe(turtle.forward, turtle.inspect, noop)
|
||||
moveSafe(turtle.down, turtle.inspectDown, noop)
|
||||
else
|
||||
moveSafe(turtle.forward, turtle.inspect, noop)
|
||||
turtle.turnRight()
|
||||
moveSafe(turtle.forward, turtle.inspect, noop)
|
||||
turtle.turnLeft()
|
||||
moveSafe(turtle.forward, turtle.inspect, noop)
|
||||
moveSafe(turtle.forward, turtle.inspect, noop)
|
||||
moveSafe(turtle.forward, turtle.inspect, noop)
|
||||
moveSafe(turtle.down, turtle.inspectDown, noop)
|
||||
turtle.turnRight()
|
||||
end
|
||||
end
|
||||
|
||||
function leaveBarrel(path)
|
||||
if path == 0 then
|
||||
moveSafe(turtle.forward, turtle.inspect, noop)
|
||||
moveSafe(turtle.forward, turtle.inspect, noop)
|
||||
moveSafe(turtle.forward, turtle.inspect, noop)
|
||||
turtle.turnRight()
|
||||
moveSafe(turtle.forward, turtle.inspect, noop)
|
||||
moveSafe(turtle.forward, turtle.inspect, noop)
|
||||
turtle.turnRight()
|
||||
else
|
||||
moveSafe(turtle.forward, turtle.inspect, noop)
|
||||
moveSafe(turtle.forward, turtle.inspect, noop)
|
||||
moveSafe(turtle.forward, turtle.inspect, noop)
|
||||
turtle.turnRight()
|
||||
moveSafe(turtle.forward, turtle.inspect, noop)
|
||||
turtle.turnRight()
|
||||
end
|
||||
end
|
||||
|
||||
function reportDuty(id, fuelconsumed)
|
||||
moveSafe(turtle.down, turtle.inspectDown, noop)
|
||||
moveSafe(turtle.down, turtle.inspectDown, noop)
|
||||
moveSafe(turtle.down, turtle.inspectDown, noop)
|
||||
moveSafeForward()
|
||||
moveSafeForward()
|
||||
moveSafeForward()
|
||||
moveSafeForward()
|
||||
moveSafeForward()
|
||||
moveSafeForward()
|
||||
moveSafeForward()
|
||||
moveSafeForward()
|
||||
rednet.open("bottom")
|
||||
--print("Proto: Sending completed Job id")
|
||||
rednet.broadcast(tostring(id), "jobs")
|
||||
sleep(0.6)
|
||||
--print("Proto: Sending fuel status")
|
||||
rednet.broadcast(tostring(fuelconsumed), "fuel")
|
||||
while true do
|
||||
--print("Proto: Awaiting thanks")
|
||||
sender, message, proto = rednet.receive("jobcomplete")
|
||||
if message == "thanks" then
|
||||
break
|
||||
else
|
||||
sleep(1)
|
||||
end
|
||||
end
|
||||
--print("Proto: Received thanks")
|
||||
end
|
||||
|
||||
function enqueueTurtle()
|
||||
moveSafe(turtle.up, turtle.inspectUp, noop)
|
||||
moveSafe(turtle.up, turtle.inspectUp, noop)
|
||||
moveSafe(turtle.up, turtle.inspectUp, noop)
|
||||
turtle.turnLeft()
|
||||
moveSafeForward()
|
||||
moveSafeForward()
|
||||
moveSafeForward()
|
||||
turtle.turnRight()
|
||||
while true do
|
||||
local status, block = turtle.inspectDown()
|
||||
if not status then
|
||||
if turtle.down() then
|
||||
break -- we moved in line
|
||||
end
|
||||
else
|
||||
if turtle.forward() then
|
||||
-- pass, thats ok
|
||||
else
|
||||
local status, block = turtle.inspect()
|
||||
if status and not block["name"]:lower():find("turtle") then
|
||||
turtle.dig()
|
||||
turtle.forward()
|
||||
turtle.digUp()
|
||||
turtle.digDown()
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
-- we moved into line
|
||||
turtle.turnLeft()
|
||||
turtle.turnLeft()
|
||||
end
|
||||
|
||||
function doRefuel()
|
||||
moveSafeForward()
|
||||
turtle.turnRight()
|
||||
while turtle.getFuelLevel() < 1500 do
|
||||
turtle.suck(4)
|
||||
selectFuel()
|
||||
turtle.refuel()
|
||||
end
|
||||
turtle.turnLeft()
|
||||
end
|
||||
|
||||
function goToJob()
|
||||
moveSafeForward()
|
||||
moveSafeForward()
|
||||
moveSafeForward()
|
||||
end
|
||||
|
||||
function waitForJob()
|
||||
--print("Waiting for job...")
|
||||
while true do
|
||||
status, block = turtle.inspectDown()
|
||||
if status and block["name"] == "computercraft:wired_modem_full" then
|
||||
break
|
||||
else
|
||||
moveSafeForward()
|
||||
end
|
||||
end
|
||||
rednet.open("bottom")
|
||||
local retrying = false
|
||||
while true do
|
||||
rednet.broadcast("gibjob", "jobs")
|
||||
sender, message, proto = rednet.receive("newjob", 2)
|
||||
if message then
|
||||
job = tonumber(message)
|
||||
--print("Received job "..tostring(job))
|
||||
return job
|
||||
else
|
||||
if not retrying then
|
||||
retrying = true
|
||||
--print("No job received. I will keep retrying.")
|
||||
turtlestate["state"] = "Waiting for job... (retrying)"
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function emptyToBarrel()
|
||||
sleep(0.4)
|
||||
for i = 1,16 do
|
||||
turtle.select(i)
|
||||
sleep(0.1)
|
||||
turtle.dropDown()
|
||||
end
|
||||
end
|
||||
|
||||
function drawStatus()
|
||||
print("Turtle ("..tostring(turtlestate["id"])..")")
|
||||
print()
|
||||
print(" \""..turtlestate["name"].."\"")
|
||||
print()
|
||||
if turtlestate["job"] then
|
||||
print("Current job: "..tostring(turtlestate["job"]))
|
||||
else
|
||||
print("Current job: ")
|
||||
end
|
||||
print()
|
||||
if turtlestate["startfuel"] then
|
||||
print("Starting Fuel: "..tostring(turtlestate["startfuel"]))
|
||||
else
|
||||
print("Starting Fuel: ")
|
||||
end
|
||||
if turtlestate["job"] then
|
||||
print("Recent fuel usage: "..tostring(turtlestate["fuel"]))
|
||||
else
|
||||
print("Recent fuel usage: ")
|
||||
end
|
||||
print()
|
||||
print("Status:")
|
||||
print(" "..turtlestate["state"])
|
||||
if turtlestate["morestate"] then
|
||||
print(" "..turtlestate["morestate"])
|
||||
else
|
||||
print()
|
||||
end
|
||||
--print(" "..turtlestate["state"])
|
||||
turtlestate["morestate"] = nil
|
||||
end
|
||||
|
||||
function turtleAI()
|
||||
while true do
|
||||
turtlestate["state"] = "Waiting for job..."
|
||||
drawStatus()
|
||||
thejob = waitForJob()
|
||||
turtlestate["job"] = thejob
|
||||
turtlestate["state"] = "Refueling..."
|
||||
drawStatus()
|
||||
doRefuel()
|
||||
fuel = turtle.getFuelLevel()
|
||||
turtlestate["state"] = "Headed to the jobsite..."
|
||||
drawStatus()
|
||||
goToJob()
|
||||
x, z = ithSpot(thejob)
|
||||
digTo(x,z)
|
||||
turtlestate["state"] = "Digging the Shaft..."
|
||||
drawStatus()
|
||||
digShaft()
|
||||
turtlestate["state"] = "Returning to the station..."
|
||||
drawStatus()
|
||||
goToSpawn(x, z)
|
||||
path = math.floor(math.random() + 0.5)
|
||||
turtlestate["state"] = "Unloading Inventory..."
|
||||
drawStatus()
|
||||
goToBarrel(path)
|
||||
emptyToBarrel()
|
||||
leaveBarrel(path)
|
||||
fuelconsumed = fuel - turtle.getFuelLevel()
|
||||
--print("I consumed "..tostring(fuelconsumed).." fuel")
|
||||
--print("Reporting Duty")
|
||||
turtlestate["fuel"] = fuelconsumed
|
||||
turtlestate["state"] = "Reporting duty..."
|
||||
drawStatus()
|
||||
reportDuty(thejob, fuelconsumed)
|
||||
turtlestate["job"] = nil
|
||||
turtlestate["state"] = "Going back in line..."
|
||||
drawStatus()
|
||||
enqueueTurtle()
|
||||
end
|
||||
end
|
||||
|
||||
function updateState(update)
|
||||
for k,v in pairs(update) do
|
||||
turtlestate[k] = v
|
||||
end
|
||||
drawStatus()
|
||||
end
|
||||
|
||||
function enqueueForJob2()
|
||||
updateState({ state = "Waiting for job..." })
|
||||
while true do
|
||||
status, block = turtle.inspectDown()
|
||||
if status and block["name"] == "computercraft:wired_modem_full" then
|
||||
break
|
||||
else
|
||||
moveSafeForward()
|
||||
end
|
||||
end
|
||||
turtle.turnLeft()
|
||||
rednet.open("bottom")
|
||||
|
||||
local retrying = false
|
||||
while true do
|
||||
rednet.broadcast("syn")
|
||||
server, message, proto = rednet.receive(2) -- ACK
|
||||
if not message then
|
||||
retrying = true
|
||||
else
|
||||
rednet.send(server, "gibjob")
|
||||
_, job, _ = rednet.receive()
|
||||
if job then
|
||||
if job == "nojobs" then
|
||||
updateState({ state = "Waiting for job... (retrying)" })
|
||||
sleep(3)
|
||||
else
|
||||
return tonumber(job)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function faceDir(dir)
|
||||
if ((direction - dir) % 4 == 2) then
|
||||
turtle.turnRight()
|
||||
turtle.turnRight()
|
||||
direction = (direction + 2) % 4
|
||||
elseif ((direction - dir) % 4 == 1) then
|
||||
turtle.turnLeft()
|
||||
direction = (direction -1) % 4
|
||||
elseif ((direction - dir) % 4 == 3) then
|
||||
turtle.turnRight()
|
||||
direction = (direction + 1) % 4
|
||||
end
|
||||
end
|
||||
-- directions: 0, 1, 2, 3 -> x, z, -x, -z
|
||||
function goToCoordXZ2(targetX, targetZ, extraaction)
|
||||
if targetX > x then
|
||||
faceDir(0)
|
||||
while (targetX > x) do
|
||||
moveSafe(turtle.forward, turtle.inspect, turtle.dig)
|
||||
x = x + 1
|
||||
extraaction()
|
||||
end
|
||||
end
|
||||
if targetX < x then
|
||||
faceDir(2)
|
||||
while (targetX < x) do
|
||||
moveSafe(turtle.forward, turtle.inspect, turtle.dig)
|
||||
x = x - 1
|
||||
extraaction()
|
||||
end
|
||||
end
|
||||
if targetZ > z then
|
||||
faceDir(1)
|
||||
while (targetZ > z) do
|
||||
moveSafe(turtle.forward, turtle.inspect, turtle.dig)
|
||||
z = z + 1
|
||||
extraaction()
|
||||
end
|
||||
end
|
||||
if targetZ < z then
|
||||
faceDir(3)
|
||||
while (targetZ < z) do
|
||||
moveSafe(turtle.forward, turtle.inspect, turtle.dig)
|
||||
z = z - 1
|
||||
extraaction()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function goToJob2(job)
|
||||
jobX, jobZ = iTo2Dcoords(job) -- this does all the magic
|
||||
updateState({ state = "Going on the job...", morestate = "Jobsite is at ("..tostring(jobX)..", "..tostring(jobZ)..")" })
|
||||
-- move to hole
|
||||
moveSafe(turtle.forward, turtle.inspect, noop)
|
||||
moveSafe(turtle.forward, turtle.inspect, noop)
|
||||
moveSafe(turtle.forward, turtle.inspect, noop)
|
||||
-- reset coords, descend
|
||||
x, z, direction = 0, 0, 0
|
||||
moveSafe(turtle.down, turtle.inspectDown, noop)
|
||||
moveSafe(turtle.down, turtle.inspectDown, noop)
|
||||
moveSafe(turtle.down, turtle.inspectDown, noop)
|
||||
-- go to job
|
||||
function extraaction()
|
||||
digSafe(turtle.inspectUp, turtle.digUp)
|
||||
end
|
||||
goToCoordXZ2(jobX, jobZ, extraaction)
|
||||
end
|
||||
|
||||
function unloadStuffs()
|
||||
updateState({ state = "Now unloading..." })
|
||||
sleep(0.4)
|
||||
for i = 1,16 do
|
||||
turtle.select(i)
|
||||
sleep(0.1)
|
||||
turtle.drop()
|
||||
end
|
||||
end
|
||||
|
||||
function doRefuel2()
|
||||
moveSafe(turtle.forward, turtle.inspect, noop)
|
||||
moveSafe(turtle.forward, turtle.inspect, noop)
|
||||
moveSafe(turtle.forward, turtle.inspect, noop)
|
||||
curfuel = turtle.getFuelLevel()
|
||||
targetfuel = 1500
|
||||
if turtlestate["fuel"] ~= "" then
|
||||
targetfuel = 4 * turtlestate["fuel"]
|
||||
end
|
||||
if curfuel > targetfuel then
|
||||
return
|
||||
end
|
||||
updateState({ state = "Refueling... "..tostring(curfuel).." -> "..tostring(targetfuel) })
|
||||
coalneeded = math.ceil((targetfuel - curfuel) / 80)
|
||||
turtle.select(1)
|
||||
while turtle.getFuelLevel() < targetfuel do
|
||||
grabnow = math.min(coalneeded, 64)
|
||||
if turtle.suckDown(grabnow) then
|
||||
-- turtle can grab
|
||||
turtle.refuel()
|
||||
coalneeded = coalneeded - grabnow
|
||||
else
|
||||
-- blabla error
|
||||
updateState({ state = "Refueling... Error: Out of coal" })
|
||||
sleep(5)
|
||||
end
|
||||
end
|
||||
updateState({ startfuel = turtle.getFuelLevel() })
|
||||
end
|
||||
|
||||
slots = { {7,-6}, {7, -7}, {7, -8}, {7,-5}, {7,-4} }
|
||||
function goToUnloading()
|
||||
updateState({ state = "Going to unload resources..." })
|
||||
moveSafe(turtle.up, turtle.inspectUp, turtle.digUp)
|
||||
goToCoordXZ2(7, -6, noop)
|
||||
moveSafe(turtle.up, turtle.inspectUp, turtle.digUp)
|
||||
slot = math.ceil(math.random()*5)
|
||||
storageX, storageZ = slots[slot][1], slots[slot][2]
|
||||
goToCoordXZ2(storageX, storageZ, noop)
|
||||
moveSafe(turtle.up, turtle.inspectUp, turtle.digUp)
|
||||
faceDir(2)
|
||||
moveSafe(turtle.forward, turtle.inspect, noop)
|
||||
end
|
||||
|
||||
function reportDuty2()
|
||||
updateState({ state = "Returning to report duty..." })
|
||||
moveSafe(turtle.up, turtle.inspectUp, noop)
|
||||
moveSafe(turtle.up, turtle.inspectUp, noop)
|
||||
moveSafe(turtle.up, turtle.inspectUp, noop)
|
||||
moveSafe(turtle.up, turtle.inspectUp, noop)
|
||||
for i = 1,12 do
|
||||
moveSafeForward()
|
||||
end
|
||||
rednet.open("top")
|
||||
id = turtlestate["job"]
|
||||
fuelconsumed = turtlestate["startfuel"] - turtle.getFuelLevel()
|
||||
turtlestate["fuel"] = fuelconsumed
|
||||
|
||||
rednet.broadcast("syn")
|
||||
server, _, _ = rednet.receive() -- ACK
|
||||
rednet.send(server, "report")
|
||||
rednet.send(server, tostring(id))
|
||||
rednet.send(server, tostring(fuelconsumed))
|
||||
for k, v in pairs(turtlestate["ores"]) do
|
||||
rednet.send(server, k)
|
||||
rednet.send(server, v)
|
||||
end
|
||||
turtlestate["ores"] = {}
|
||||
rednet.broadcast("done", "ores")
|
||||
server, _, _ = rednet.receive() -- thanks
|
||||
end
|
||||
|
||||
function turtleAI2()
|
||||
while true do
|
||||
local job = enqueueForJob2()
|
||||
turtlestate["job"] = job
|
||||
doRefuel2()
|
||||
--turtlestate["startfuel"] = turtle.getFuelLevel()
|
||||
goToJob2(job)
|
||||
digShaft()
|
||||
goToUnloading()
|
||||
unloadStuffs()
|
||||
reportDuty2()
|
||||
moveSafe(turtle.down, turtle.inspectDown, noop)
|
||||
moveSafe(turtle.down, turtle.inspectDown, noop)
|
||||
moveSafe(turtle.down, turtle.inspectDown, noop)
|
||||
moveSafe(turtle.down, turtle.inspectDown, noop)
|
||||
turtle.turnLeft()
|
||||
end
|
||||
end
|
||||
-- turtleAI()
|
||||
|
||||
for i = 1, 10 do
|
||||
print(iTo2Dcoords(i))
|
||||
end
|
@ -1,4 +1,5 @@
|
||||
import math
|
||||
import time
|
||||
|
||||
def pair(x, y):
|
||||
return math.floor((x + y) * (x + y + 1)/2 + y)
|
||||
@ -12,6 +13,12 @@ def unpairZ(z):
|
||||
j = math.floor(math.sqrt(0.25 + 2*z) - 0.5)
|
||||
return z - j * (j+1)/2;
|
||||
|
||||
def unpair2D(j):
|
||||
quadrantI = j % 4 # 0-3 quadrant
|
||||
x, z = int(unpairX(j)), int(unpairZ(j)) # coords in first quadrant
|
||||
x, z = adjustToQuadrant(quadrantI, x, z) # map coords correctly into other quadrants
|
||||
return x, z
|
||||
|
||||
lookup = [-10, 4, 1, 3, 0, 2]
|
||||
def isDiggingSpot(x, y):
|
||||
x, y = int(x), int(y)
|
||||
@ -58,7 +65,22 @@ def iTo2Dcoords(j):
|
||||
counter += 1
|
||||
j += 1
|
||||
|
||||
print(iTo2Dcoords(3))
|
||||
def findIfor(coords):
|
||||
j = 0
|
||||
counter = 0
|
||||
while True:
|
||||
x, z = unpair2D(j)
|
||||
print(j, x, z)
|
||||
if isDiggingSpot(x, z):
|
||||
if (x, z) in coords:
|
||||
print(f"{j} -> {x}, {z}")
|
||||
coords.remove((x,z))
|
||||
counter += 1
|
||||
if not coords:
|
||||
break
|
||||
j += 1
|
||||
time.sleep(0.6)
|
||||
|
||||
# for i in range(10):
|
||||
# print(iTo2Dcoords(i))
|
||||
findIfor([
|
||||
(4, 0),
|
||||
])
|
||||
|
Loading…
Reference in New Issue
Block a user