Update client
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@ -565,9 +565,6 @@ function goToJob2(job)
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moveSafe(turtle.forward, turtle.inspect, noop)
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moveSafe(turtle.forward, turtle.inspect, noop)
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moveSafe(turtle.forward, turtle.inspect, noop)
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moveSafe(turtle.forward, turtle.inspect, noop)
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moveSafe(turtle.forward, turtle.inspect, noop)
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moveSafe(turtle.forward, turtle.inspect, noop)
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-- reset coords, descend
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x, z = 0, 0
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moveSafe(turtle.down, turtle.inspectDown, noop)
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@ -583,6 +580,44 @@ function goToJob2(job)
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--moveSafe(turtle.up, turtle.inspectUp, turtle.digUp)
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end
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function unloadStuffs()
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updateState({ state = "Now unloading..." })
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sleep(0.4)
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for i = 1,16 do
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turtle.select(i)
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sleep(0.1)
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turtle.drop()
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end
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end
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function doRefuel2()
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moveSafe(turtle.forward, turtle.inspect, noop)
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moveSafe(turtle.forward, turtle.inspect, noop)
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moveSafe(turtle.forward, turtle.inspect, noop)
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curfuel = turtle.getFuelLevel()
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targetfuel = 1500
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if turtlestate["fuel"] != "" then
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targetfuel = turtlestate["fuel"]
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end
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if curfuel > targetfuel then
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return
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end
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updateState({ state = "Refueling... "..tostring(curfuel).." -> "..tostring(targetfuel) })
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coalneeded = math.ceil((targetfuel - curfuel) / 80)
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turtle.select(1)
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while turtle.getFuelLevel() < targetfuel do
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grabnow = math.min(coalneeded, 64)
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if turtle.suckDown(grabnow) then
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-- turtle can grab
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coalneeded = coalneeded - grabnow
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else
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-- blabla error
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updateState({ state = "Refueling... Error: Out of coal" })
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sleep(5)
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end
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end
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end
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slots = { {7,-6}, {7, -7}, {7, -8}, {7,-5}, {7,-4} }
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function goToUnloading()
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updateState({ state = "Going to unload resources..." })
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@ -595,17 +630,18 @@ function goToUnloading()
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moveSafe(turtle.up, turtle.inspectUp, turtle.digUp)
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faceDir(2)
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moveSafe(turtle.forward, turtle.inspect, noop)
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moveSafe(turtle.forward, turtle.inspect, noop)
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end
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function turtleAI2()
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while true do
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local job = enqueueForJob2()
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doRefuel2()
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goToJob2(job)
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digShaft()
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goToUnloading()
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updateState({ state = "Now unloading..." })
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unloadStuffs()
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-- returnToQueue()
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updateState({ state = "Fin" })
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break
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end
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end
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